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Newets WAR beta patch notes
  #1  
Old 05-22-2008, 03:21 PM
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Newets WAR beta patch notes

General
*All resurrections will now return 20% of the target's health to them once they accept the resurrection.
*Players will now receive 25 Mastery points through normal Rank progression. One every other level between 10 - 20, and one per level between 20 - 40.
*Players will now receive 5 Mastery points through Renown Rank progression. One every 5 renown ranks starting at Renown rank 60
*Disable Ward has been renamed Unstoppable.
*Any time you are hit by a disabling effect (Stun, Disarm, Silence, Knockdown), you will become Unstoppable for a period of time based on the duration of the disable. While Unstoppable, all further disabling effects will instantly fade when used on you.
*Stability has been renamed Immovable.


Tank Archetype Morale
*Demolishing Strike is now gained at Rank 8, deals damage, and lowers armor. (Sever Nerve is now Demolishing Strike)
*Raze is now actually multiple hits instead of a single DoT. (Enemies may enter and leave the area while it's going on.)
*Grapple is now gained at level 16 and is a Rank 1 Morale.
*Distracting Bellow is now a Rank 3 morale gained at level 24, and is an AoE Damage reduction.
*Immaculate Defense now reduces incoming damage to the tank and groupmates around them by 75%.

Magic DPS Archetype Morale
*Determination has been replaced with Magic Bolt, a single target high damage Morale.
*Misdirection now reflects half of any incoming magic damage back towards its caster (reducing the damage the caster takes as well).
*Focused Mind now reduces build times and makes you immune to most crowd control effects.

Ranged DPS Archetype Morale
*Point blank now knocks further back.
*Unshakeable Focus now increases all of your damage by 100% for a short duration.
*Concealment now increases your Dodge and Disrupt to 100%.
*Focused Mind now reduces build times and makes the caster immune to most crowd control effects.

Healer Archetype Morale
*Alter Fate will now correctly apply a HoT to resurrected allies.
*Steal Life is now a level 16 moral.
*Rampaging Syphon is now a level 12 morale.
*Subtlety has been replaced with Divine Favor, a single target very large heal.
*Focused Mind now reduces build times and makes the caster immune to most crowd control effects.

Melee DPS Archetype Morale
*Sever Nerve now deals a large amount of damage. (Demolishing Strike is now Sever Nerve.)
*Force of Will now drains 200 AP from the target into the playe and then reduces the target's strength substantially.
*Confusing Movements now increases the player's Dodge and Parry to 100%.
*Relentless Assault now grants 100 AP over 10 seconds to everyone in your group.

Archmage
*Drain Magic's cost and amount of AP drained have been increased. Its reuse timer has been decreased to 10 seconds.
*Spending points in Lore of Vaul (Spec 3) will now properly improve Scatter The Winds.
*Prismatic Shield has been moved from Lore of Isha (Spec 1) to Lore of Vaul (Spec 3)
*Cleansing Light now removes Hex effects from your target.

Bright Wizard
*Rain of Fire has been moved to level 25.
*Choking Smoke has been moved to level 40.

Chosen
*Repel will now correctly knock players away based on the the direction the Chosen is facing.
*All Chosen Auras should now properly take Spec and Stats in to account.
*Removed all Aura-based restrictions from all abilities.
*Dizzying Blow no longer interrupts the target, and its additional effects now rely on the target being Crippled.
*Reduced Withering Blow's cooldown and damage.
*Withering Blow now drains action points immediately, instead of over time.
*Reduced Repel's cost and increased its knockback distance.
*Increased the Willpower boost from Tzeentch's Reflection.
*Increased Downfall's cooldown time, reduced its cost, and increased its damage.

Sorcerer
*Pit of Shades has been moved to Level 25.
*Black Horror is now the first ability in its spec path. Its damage has been decreased.
*Shadow Knives is now the third ability in its spec path. Its damage, duration and pulse frequency have all been adjusted.

Swordmaster
*Ether Dance's damage has been increased and its reuse timer decreased to 8 seconds.

Witch Hunter
*Fixed a bug which was causing abilities to become immediately interrupted if you were hit while building up or channeling.
*Trial By Pain no longer loses channeling time if you are hit while channeling, and may be used while moving.
*Reduced Torment's cost and damage.

Witch Elf
*Fixed a bug which was causing abilities to become immediately interrupted if you were hit while building up or channeling.
*Heart Render Toxin has been slightly redesigned. Blood Lust now increases in the number and value of stats that it debuffs.
*Reduced Agonizing Wound's cost and damage.

Zealot
*Mirror of Madness' cost and damage have been increased.
*The Tactic Manipulation has had it's maximum range adjusted to 1200.
*Tzeentch's Reversal for the Zealot has been renamed Tzeentch's Shielding.

Community Systems:

Guilds
We are pleased to release a new guild window with this version of BETA. The guild window has been updated with a new user interface along with some new functionality. Each window is detailed below.

Profile Tab
The profile tab contains the guild summary, the guild description, message of the day, guild website, guild email, statistics, and news.

Roster
The Roster contains a listing of all of the guild's members. From this window, each guild member can view the each guild member's name, rank, career, title within the guild, status (when the member last logged in or where they are currently located inside the game), and access to the Alliance window. A right-click context-sensitive menu is also available from each member listing in the Roster.

Alliance
Alliance access is a reward that is unlocked through guild rank. Alliances are formed when a leader from one guild invites a leader of another guild to form an Alliance from within the Alliance window. Alliances can contain up to 10 guilds, with each Guild Leader being an Alliance leader, and the Alliance can have up to 50 Alliance Officers (5 per guild). The Alliance Roster displays the Alliance name, each Guild in the Alliance, Leave, Invite/Remove options, and Promote/Demote options.

Rewards
The Reward tab lists each reward the guild can receive at each rank, and mouse-over information detailing each reward type. Members with the appropriate permission can also access the tactic purchase window from this tab (more on tactics below under Guild Tactics).

Admin
The Admin window is the tab where Leaders and members with the appropriate permissions can set access to certain guild privileges such as enabling and editing guild titles, promotion/demotion, guild/Alliance chat privileges, and general management privileges.

Content:

Welcome back to the fight! The eternal enmity between Dwarf and Greenskin continues!

The dedicated guys and girls of D&G have tirelessly hammered away at this pairing, forging an awesome iteration of tiers 1, 2 and 3 for your gaming pleasure.

Since our last outing some many months ago we've focused hard on your feedback, working to deepen mechanics, storylines and immersion. In this version of D&G you'll find more focus on the racial storylines- more grudges, beards and bashings than you can shake a snotling on a stick at. You'll find quest lines that flow like a foaming pint of Bugmans XXXXXX- in which your character takes more of a central role. Dwarfs will help to forge the mighty Doomstriker weapons with hard won Oathgold. Greenskins will get a chance to track down and bash the wayward mad gobbo Nogaz (alongside lots of other bashing of course) for their big boss.

Perhaps the biggest (and we like to think one of the best) new things you'll get to see is the almighty dungeon of Gunbad. This is an instanced open world dungeon. That means all the order guys are in one instance, and all the destruction guys are in another. Inside you'll find more than enough mayhem for you and your group mates to handle. Be it hewing through champion con mobs, battling spiders the size of humvees, or fending off the manic attentions of wave after wave of crazed night Goblins, Gunbad provides hours and hours of entertainment. With three wings, each ending in an instanced boss fight of suitably epic proportions, there is plenty to keep you going from level 24 through to 30. Be sure to try and unravel the mysteries of the mushrooms whilst you're at it- or catch the elusive speedy snotling...

For the PQ-heads out there, you'll find some new and interesting mechanics lurking throughout the pairing. Whether it's fighting malevolent necromancers between ancient fiery tar pits, wading through the marshes of madness knee deep in mud, peril and the undead, or simply invading Blackfire Pass with a horde of other Greenskins and da power of da Waaagh! at your back, there's plenty of bosses to defeat and influence to be won.

Speaking of PQ bosses, they're a perfect place to observe some of the excellent polish and immersion we've been adding to the game. If you Orcs survive your encounter with King Grundadrak, you get to see his stunning new character art and armour (gratz to the art department)- just one example of the thousands of tiny detailed tweaks we've made to ensure the game looks great. From variations in NPC armor to height, gender and behavior, you should really begin to see D&G feel like a real world. Check out the seagulls in Barak Varr, or the seventeen shades of Orc, or the Dwarf 10 hidden quest- full of small details that make a difference.

One addition you can't miss is the fabulous lighting effects that have just come into play. Within ten seconds of logging into Dwarf one you'll begin to really get a sense of how awesome WAR is going to look. Revel in the warm golds and reds of the firelight, and keep your axe close at hand in case some filthy Greenskin springs out of the deep, dark shadows. For our personal favorite view, stand just outside the Dwarf starting city and look at the statues around 11 am.

We're greatly looking forward to your feedback in this phase of Beta. It's been a while since we've had you over to our place, and we really want to know what you think.

-The D&G Team

General Changes
*Polished quests and public quests in Blighted Isle, Chrace, Shadowlands, and Ellyrion based on player feedback from last round of Beta.
*Reduced the number of Champion and Hero monsters in generic encounters based on player feedback from last round of Beta.
*Reduced public quest difficulty in the middle stages and the boss-fight stages.
*Polished terrain and fixture art in the Blighted Isle, Chrace, Shadowlands, and Ellyrion.
*Reworked quest item names in the Blighted Isle, Chrace, Shadowlands, and Ellyrion.
*Reworked quest item drop order in chapter one, High Elf and Dark Elf.
*Added shadows and more lighting data to the world.
*Water surfaces have been updated with new artwork and correct flow/directions.
*Color correction and general art polish begun in many zones including Ekrund, Bloodhorn, Marshes of Madness, Nordland, Norsca, Talabecland, Chrace, The Blighted Isle, Praag, West Pragg, and many more.

Item Systems:

Cultivating
*The Cultivating window has a new UI.
*Cultivation plots now unlock. Players start with one plot. Additional plots get unlocked at skill levels 50, 100, and 150.
*Overall, cultivating returns replacement seeds much less often than before.
*Special things can now happen during a Cultivation attempt: a replacement seed will sometimes be returned; a variant/hybrid seed may be returned; or something completely unexpected, like insects or sap, might end up in the products.
*Additives (Soils, Watering Cans, and Nutrients) also now behave slightly differently. There are now many different versions of each additive type. Each additive affects various aspects of the cultivation process. For example, some will make special events happen more often, while some will be better at decreasing growth time than others. It's up to you to experiment with them.
*Some seeds no longer appear on merchants - they need to be created as hybrids from other plants.


Apothecary

Batch Crafting
*If you successfully make a potion and have enough ingredients in your backpack to repeat that exact recipe once more, you can now choose to do so without having to drag the items over again.


Failure
*If you fail in an attempt to make a potion, the container you used will now be destroyed. Generally, only containers and ingredients that are only available from stores will be destroyed if you fail. Ingredients that involved adventuring to find won't be destroyed.

Great Success
*Every now and again when you make a potion, the resulting product will be even better that you expected. Certain ingredients will make this more likely.

Dye Crafting
*You can now create dyes using the Apothecary skill. First off, you'll need a dye container, like a mortar and pestle. Dye containers say 'Apothecary - Dye Container' on their type lines. You can't make a dye using a regular Apothecary container. Crafting Merchants now sell dye containers.
*Making a dye is quite easy. There's no Unstabilityometer and only two slots to fill. All you need is a Pigment and a Fixer. You can identify these items from their tooltips - they'll say either 'Apothecary - Pigment' or 'Apothecary - Fixer' on their type lines. Fixers are sold by merchants.
*Pigments are much harder to find. Some can be found as products after special Cultivating events.

Ingredients
*Some ingredients have had their skill-level requirements tweaked. These ingredients are mostly mid-tier.
*Scavengers will find that 'stabilizers' now drop more frequently.

User Interface:

Action Bar
*Career-specific Combat Counters now adorn your interface.
*A whole new look and position awaits your morale display.
*The beginnings of default customization options to action bar settings are now available.

Siege
*The ram siege weapon now has its own mini-game that uses a golf-type swing, where the closer you are to the sweet spot, without going over, the more damage the ram will do.

Training Windows
*Improvements have been made to the usability of the Mastery Training window.
*The Renown Training window was separated out to have a new look and feel.

On-Screen Messaging
*Incremental improvements were made to the Scrolling Combat Text.
*Improved on-screen Campaign messaging and the Zone Control Bar.
*Titles were added to NPCs and merchants to better distinguish their utility.
*Changes have been made to the player's over-head display. It now shows name, title, guild, and health bar, including options in the User Settings.

Character Windows
*Bolstered the Character window with additional stat information (green numbers mean buffed entries, red mean de-buffed)
*The Group window has a fresh new look and was restructured to show buffs, pets (if any), and health/action bar fading

Map System
*Even more zones, more color, more scenarios, and more map points are now available to you.

Window Cascading
***Work in Progress** Made a first backend step toward window cascading. This has currently some negative effects when experienced in game that may have to do with window settings saving or window mobility. Most windows should be movable; new-style UI windows (black/gray) are movable by right-clicking on the window and choosing to unlock it, old-style UI windows (gold/brown) are movable by right-clicking on the skull in the upper-left corner of the window. Please forgive our dust, but know that soon there will be a whole lot more window-placement customization coming your way!

RVR:

Scenarios


Greenskin vs. Dwarf

Tier 1 - Gates of Ekrund
Gates of Ekrund is a 12 on 12 Scenario that features the Gates of Ekrund. This Scenario has three capture locations on top of the gate that players can win control over by entering the radius around the capture location. Up to 6 players can contribute towards capturing a capture location, but only 1 enemy player is needed to stop the capture flow. Points are gained for capturing the area as well as points over time for holding the area. Holding the center capture location will grant more points than the two wing locations.


Tier 2 - Mourkain Temple
Mourkain Temple is a 12 on 12 Scenario that features an ancient temple with swampy grounds and terrain. This Scenario has a single 'murder-ball' which grants points over time as well as doubles the amount of points earned for player kills. Be warned however that holding the Murderball for an extended period of time will result in damage being dealt to the carrier.


Tier 3 - Doomfist Crater
Doomfist Crater is a 12 vs. 12 Scenario that features muddy lands and orc platforms at the bottom of a crater in the Badlands. This Scenario is a hybrid rule-set as it mixes King of the Hill with Murderball! Holding this center platform is the primary objective of this Scenario as it gives points over time while holding it, however the opposing Realm will be able to pick up the artifacts (Murderballs) at this time. Killing players while holding these artifacts will result in more points gained per kill, however these artifacts also have a chance to kill you!


Tier 3 - Blackfire Basin
Blackfire Basin is a 12 vs. 12 Scenario that features icy terrain and traditional capture the flag mechanics the way Greenskins and Dwarfs would go at it...head to head! Each Realm must break into the other Realm's 'base' and take their Banner back home. The flag locations have three points of entry either by gate, broken gate, or super secret side paths (okay they're not really super secret, but they're not blatantly obvious either). 'Smash and grab' as they say, and get the enemy flag!


High Elf vs. Dark Elf


Tier 1 - Khaine's Embrace
Khaine's Embrace is a 12 vs 12 Scenario that features two temples to fight over for Khaine's forgiveness. Claiming both of the objectives will lock them down and earn you points for your Realm, unleashing Khaine's Wrath.
*Various Art upgrades have been made to this Scenario to make the Capture locations more visually appealing.
*Khaine's Altar now offers a reprieve for the players who captured the Dance of Swords and Death's Head. Speak to the Scion after capturing the two objectives to avoid Khaine's Wrath.
*Khaine's Wrath has been updated to only effect players who are in the area of the explosion when it occurs.
*Audio cues have been added to this scenario for each Realm.


Tier 2 - Phoenix Gate
Phoenix Gate is a 12 vs. 12 Scenario that features traditional capture the flag mechanics. Each Realm must break into the other Realm's 'base' and take their Banner back home. The flag locations have three points of entry either by gate, broken gate, or super secret side paths (okay they're not really super secret, but they're not blatantly obvious either).
*Upon capturing of the enemy flag your home 'Base' will get a decorative flag noting that the flag has been captured.
*Several locations where players could get into enemy spawn locations have been addressed.


Tier 3 - Tor Anroc
Tor Anroc is a 12 vs. 12 Scenario that features a single Murderball in a lava-filled underground volcano! Holding the Murderball (Brimstone Bauble) will grant your Realm points over time as well as double the points per kill from the player holding it. Be warned, however. The Brimstone Bauble will inflict damage on the carrier the longer you hold on to it!


Tier 3 - Temple of Isha
Temple of Isha is a 12 vs. 12 Scenario that features a hybrid ruleset of King of the Hill and Murderball. Holding the Temple of Isha is the primary objective of this Scenario as it gives points over time while being held, however the opposing Realm will be able to pick up the Murderball at this time. Killing players while holding the Murderball will result in more points gained per Kill, however these artifacts also have a chance to kill you!
*Murderballs will only spawn for the Realm opposite of the Realm which holds the Temple of Isha.
*The Ability on the Murderball has been changed: Players will have 25% more damage output and a 25% chance to die upon killing an enemy player. Also after 60 seconds, you will die regardless.
*Points for holding the Center location have been increased.


Open World

Greenskin vs. Dwarf Tier 1
*The Greenskin Warcamp in Ekrund has been removed.
*The Dwarf Warcamp in Mount Bloodhorn has been removed.
*The space between the Ekrund and Bloodhorn RvR areas has been increased and opened up for greater movement between the zones.
*The space in front of the Gates of Ekrund in Mount Bloodhorn has been opened up for open field Skirmishes.


Greenskin vs. Dwarf Tier 2
*Barak Varr has undergone extensive terrain edits to the RvR area
*Warcamps in Barak Varr and Marshes of Madness have Siege weapons placed which do not cost anything to build.
*The Mourkain Temple area is now a Keep location.

Tome of Knowledge:

Writings
*Zone overview texts have been added into the History & Lore section.
*Zone overview texts have been added into the Noteworthy Persons section.
*The Achievements sub-section overviews have been updated.

Entries
*Additional Bestiary Portraits have been added into the Tome of Knowledge (ToK).
*ToK unlocks and History & Lore entries have been added for the Inevitable City.
*General cleanup and improvements have been made to unlocks across the entire ToK

General Changes and Bug Fixes:

*Numerous bug fixes and improvements.
*We've improved performance of the game across the board -- this will materialize itself for you, the player, as higher and smoother frame rates across all game situations. Your mileage will vary depending on game situation, of course. And we're not done yet.
*We've lowered the memory footprint of the WAR client in significant ways that should make the game tax your system less heavily. We'll also continue advances here with upcoming Betas.

And Much, Much More!
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Last edited by Colt : 05-22-2008 at 03:21 PM. Reason: Automerged Doublepost

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Re: Newets WAR beta patch notes
  #2  
Old 05-22-2008, 09:27 PM
dirandu's Avatar
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Re: Newets WAR beta patch notes

sea of texxxxxxxxxxxt
Needs more links to abilities : D
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Re: Newets WAR beta patch notes
  #3  
Old 05-26-2008, 03:16 PM
Colt's Avatar
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Re: Newets WAR beta patch notes

Stats explained

http://img501.imageshack.us/img501/3206/statshv5.jpg

Renown skills


http://img167.imageshack.us/img167/176/renownsa9.jpg

The Sword Master

skills
http://img242.imageshack.us/img242/4742/smskillsth2.jpg

skill tree
http://img242.imageshack.us/img242/177/smtreemj2.jpg



The Witch Hunter

Skills
http://img254.imageshack.us/img254/1047/whskillpc4.jpg

Skill Tree
http://img223.imageshack.us/img223/5488/whtreeix6.jpg

The Archmage

Skills
http://i280.photobucket.com/albums/k...chskilljb7.jpg
Skill Tree
http://i280.photobucket.com/albums/k...rchtreesh8.jpg

The Witch Elf

Skills
http://img150.imageshack.us/img150/5...hskillsmk0.jpg

Skill Tree
http://img150.imageshack.us/img150/5...tchtreeol2.jpg


Disciple of Khine

Skills
http://img246.imageshack.us/img246/3...kskillsii4.jpg

Skill Tree
http://img246.imageshack.us/img246/5725/doktreeyt6.jpg

The Bright Wizard

Skills:
http://img390.imageshack.us/img390/3114/bwskillgc1.jpg

Skill Tree:

http://img187.imageshack.us/img187/1457/bwtreeif1.jpg




Marauder

Skills list
http://img73.imageshack.us/img73/523...eskillsxg0.jpg

Skillstree
http://www.fileden.com/files/2006/9/...14/maurdsk.JPG

Original
http://img73.imageshack.us/img73/383...illtreejz8.jpg


Warrior Priest

Skills:
http://img175.imageshack.us/img175/271/wpskillsrc9.jpg
Skill Tree:
http://img442.imageshack.us/img442/8995/wptreenl7.jpg


Zealot

Zealot Skills:
http://img404.imageshack.us/img404/754/zskillshk2.jpg

Zealot Skill Tree:
http://img145.imageshack.us/img145/3169/ztreeqx7.jpg


Chosen
Chosen Class Skills:

http://img360.imageshack.us/img360/7091/chskillsjr3.jpg

Chosen Skill Tree:

http://img360.imageshack.us/img360/1110/chtreexj1.jpg

Shadow Warrior

Skills

http://img141.imageshack.us/img141/1...llsbaseky6.jpg

Talent Tree's

http://www.fileden.com/files/2006/9/...914/swtree.JPG


original
http://img390.imageshack.us/img390/1...illtreevm6.jpg

Squig Herder

http://img214.imageshack.us/img214/7...ilitiesxx6.jpg

http://img515.imageshack.us/img515/8...shootindd0.jpg

http://img79.imageshack.us/img79/133...shootinby3.jpg

http://img242.imageshack.us/img242/7...stabbinjn6.jpg

Engineer

http://img382.imageshack.us/img382/1...c36da41qh9.jpg

http://img382.imageshack.us/img382/2...dc2a45ezz7.jpg

http://img382.imageshack.us/img382/3...e3a4c8dps9.jpg

http://img382.imageshack.us/img382/2...2d8e704jx6.jpg

Shaman

http://img515.imageshack.us/img515/4...ilitiesvr5.jpg

http://img267.imageshack.us/img267/9...hofmorkvt1.jpg

http://img100.imageshack.us/img100/9...hofgorkio6.jpg

http://img155.imageshack.us/img155/6...dagreenhp1.jpg


the ironbreaker.

Path of Stone:
http://img378.imageshack.us/img378/7493/14762408xs9.jpg
http://img55.imageshack.us/img55/2553/111ac1.jpg

Path of Vengeance:
http://img144.imageshack.us/img144/6212/33503974cv9.jpg
http://img357.imageshack.us/img357/6631/111fp9.jpg

Path of Brotherhood:
http://img355.imageshack.us/img355/3702/30680666gl5.jpg
http://img388.imageshack.us/img388/5973/111bs3.jpg

Skills
http://img397.imageshack.us/img397/6884/69101532in1.jpg
http://img395.imageshack.us/img395/3059/88644340ak2.png
http://img370.imageshack.us/img370/7388/65009703fq8.jpg


Black Ork
Path of Da Boss:
http://img296.imageshack.us/img296/9318/boss1ds3.jpg
http://img518.imageshack.us/img518/4294/boss3ql3.jpg

Path of Da Brawler:
http://img100.imageshack.us/img100/2043/brawlerku9.jpg
http://img100.imageshack.us/img100/9...masteryfd8.jpg

Path of Da Toughest:
http://img100.imageshack.us/img100/8589/careeryh4.jpg
http://img100.imageshack.us/img100/3...oughestzf0.jpg




And other skills without tactics and morales yet:
http://img100.imageshack.us/img100/8814/core2ee8.jpg
http://img220.imageshack.us/img220/9361/core1qc5.jpg
http://img386.imageshack.us/img386/9635/boss2ee6.jpg

Copy/Paste from a friend on msn. All these are stamped with 'betaleaks.com' but that site seems shady and I don't want to make an account there.

That's it so far.
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Last edited by Colt : 05-26-2008 at 03:16 PM. Reason: Automerged Doublepost

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Re: Newets WAR beta patch notes
  #4  
Old 05-26-2008, 03:43 PM
†Alroc
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Re: Newets WAR beta patch notes

Waaaaaaaaarrrrrrrgggggggggg
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Re: Newets WAR beta patch notes
  #5  
Old 05-26-2008, 04:21 PM
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Re: Newets WAR beta patch notes

Quote:
Originally Posted by Alroc View Original
Waaaaaaaaarrrrrrrgggggggggg

doodie
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Re: Newets WAR beta patch notes
  #6  
Old 05-26-2008, 04:52 PM
†Elan
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Re: Newets WAR beta patch notes

thanks colt!

ps lots of those links don't work

Last edited by Elan : 05-26-2008 at 05:44 PM.

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Re: Newets WAR beta patch notes
  #7  
Old 05-26-2008, 05:20 PM
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Re: Newets WAR beta patch notes

Im playing a Zealot btw.

or Chosen.
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Last edited by Bragennix : 05-26-2008 at 05:20 PM. Reason: Automerged Doublepost

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Re: Newets WAR beta patch notes
  #8  
Old 05-26-2008, 08:26 PM
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Re: Newets WAR beta patch notes

Quote:
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Im playing a Zealot btw.

o hi me2
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Re: Newets WAR beta patch notes
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Old 05-26-2008, 08:37 PM
†Rag
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Re: Newets WAR beta patch notes

I'm leaning towards one of the tanks at this point. Not sure which, though, seeing as only the chosen skill list is here so far.
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Re: Newets WAR beta patch notes
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Old 05-26-2008, 08:38 PM
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Re: Newets WAR beta patch notes

I'm gonna make a sorc or squig herder, most likely sorc.

And yea Elan sorry, I just posted what I had, hopefully shit will get rehosted or something.
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