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» News Archive
High Quality Screens of Warhammer Online BETA
Last post by Colt
09-09-2008 06:33 PM
1 Replies, 1,210 Views
Preview Weekend #2
Last post by peter
09-05-2008 10:05 AM
0 Replies, 68 Views
Mark Jacobs haz a BLOG
Last post by Bragennix
09-05-2008 03:05 AM
3 Replies, 80 Views
DoK <Rollface>
Last post by peter
08-29-2008 09:29 AM
2 Replies, 70 Views
A Guide to System Tweaking for Performance (for free!)
Last post by peter
08-28-2008 01:50 PM
0 Replies, 98 Views
DoK RvR
Last post by peter
08-25-2008 10:34 PM
0 Replies, 54 Views
DoK RvR (Female PoV)
Last post by peter
08-25-2008 10:27 PM
0 Replies, 70 Views
Black Orc PvE
Last post by peter
08-22-2008 12:03 AM
0 Replies, 58 Views
» Hot Topics This Week
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The War Journal +
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» What's Going On?
Sylvania
Sep 16, 2008 - 1:22 AM - by peter
sylvania
13 Replies | 152 Views
Our Initial Server Deployment Plan
Sep 14, 2008 - 1:19 AM - by peter
Folks,

Okay, there’s been much commotion and concern about our server names, availability at CE/SE launch, etc. So, here’s the full scoop on what we are going to do and what we are not going to do.

First, we will take the number of servers up on CE launch from 10 to 15. While we still don’t think it is necessary (and I’ll explain in detail why), this additional number of servers tomorrow should alleviate some of the concerns being raised by the community. Here is the updated list:

Red Eye Mountain Core
Skull Throne Core
Badlands Core
Sylvania Core
Volkmar Core
Averheim Core
Azazel Core

Hochland Open RvR
Wolfenburg Open RvR
Dark Crag Open RvR
Bechafen Open RvR

Phoenix Throne Roleplay
Ostermark Roleplay

Chaos Wastes RP/Open RvR


Second, I’ll lay out the names of the servers that will be deployed as other servers of that type hit their population cap (more on this below). We will not list the names of all the servers we have for a number of reasons, including the fact that the names are irrelevant this far out as the type of server that name could be associated with could change based on player play patterns. For example, if Deathsword was listed as a “Core” server in a list but then is changed to an ”RP” server based on demand, it would create more confusion, not less.

Ulthuan Core
Vortex Core
Ungrim Core
Drachenfels Open RvR
Eerie Downs Open RvR
Tor Elyr Roleplay
Kazador RP/Open RvR



In terms of how our rollout plan looks like, here are some more details:

1) On day one, our population cap on each server will start at 1/3 of its... [Read More]
0 Replies | 66 Views
Mark does it again! - WAR, RvR, PQs and PVE, no need to S.O.S ASAP, OK?
Sep 10, 2008 - 11:13 AM - by peter
WAR, RvR, PQs and PVE, no need to S.O.S ASAP, OK?

Folks,

Over the last week or so there has been a bunch of talk centered around RvR loot drops vs. PQ/PvE loot drops. Up to now we have always said that you will be able to level up a number of ways through our game but that if you wanted to level your way up through RvR only, you would be able to do that. We’ve spent a lot of time thinking about this and we’ve gathered a lot of feedback and now it’s time to tell you what we are going to do. Unfortunately, based on that feedback, we haven’t changed our mind and you’ll still be able to do just that! happy Forgive the little setup but seriously, did you really think we would make that kind of change to the game now? Well, yes some of you apparently did but nothing has changed about the core philosophy about the game. Please keep in mind that Open Beta serves for us a number of purposes and one is to validate our systems both under high load but also under heavy play time. We have been gathering a lot of feedback and based on what we've seen during this time and we are making the following changes to ensure that philosophy is still one of the key ones for the game.

First, we will be making improvements to our Battlefield Objectives. Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. They will now drop much better loot more frequently.

Second, we are making changes to Keep Sieges. We have tripled the number of loot bags that drop from a successful capture and we have also increased the number of GOLD loot bags that could drop from a capture.

Third, we are making changes to Fortress Sieges and more than double the number of loot bags that drop from a successful capture and also increased the number of GOLD loot bags that could drop from a capture.

We are also looking at making additional changes to the PQ loot system (not fewer... [Read More]
0 Replies | 58 Views
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